About Vianney
Italian
Basic
Spanish
Conversational
English
Native or bilingual
French
Native or bilingual
Experience
- nfiniteSenior Product DesignerE-COMMERCEOctober 2021 - June 2023 (1 year and 8 months)Bordeaux, FranceFor a year and a half I’ve been working at Nfinite, the world’s leading virtual photography B2B Saas solution, helping their transition into a hypergrowth scale-up following a 150MM$ series B.Fast-paced environment and high OKRs.Went from local retailers to Amazon and Walmart.Subsequently completely overhauled the design system.Oversaw two full projects in 3 4-weeks sprints, from ideation to final dev implementation.Techniques : Figma, Protopie, ZeroHeight, AmplitudeMetrics : 89% average user satisfaction on internal tests | +600% customer acquisition and revenue in 2022
- HalzaLead Product DesignerMEDICALJanuary 2018 - March 2021 (3 years and 2 months)Singapour, SingaporeLed the Singapore-based Halza product team for four years, through a complete overhaul of their existing product and through 3 versionings.Helped them refocus on a social-focused media while overhauling the management and input of their user data.Established a dialogue with the dev team within the Xamarin framework as well as a proper design system and UX methods allowing faster internal output and a growing user satisfaction.Brought lean management methods (epics, sprints, etc.), Trello, built the design system,...Techniques : Figma, Protopie, Trello, atomic designMetrics : 78%+ customer acquisition | Went from 0.8M < 3.8M current users.
- SculpteoSenior Product DesignerNANO-TECHNOLOGYJanuary 2017 - November 2017 (10 months)Paris, FranceWorked on the global user buying and delivery journey and introducing a new subscription-based rewarding customer experience for premium users for the European leader of B2B 3D printing.Led 4 months of testing and established an available user pool.This was my first foray into hard data metrics (computer-collected).Laid the foundations for a sane design system and UX methods for their future product team by introducing the existing dev team to lean management and pace (sprint, epics, etc).Techniques : Figma, Hotjar, GAnalyticsMetrics : +73% global average basket | +17% user conversion into premium or rewards program
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Education
- Master game design et médias interactifsSupinfogame2010Apprentissage des mécaniques de jeu, mécaniques utilisateur, schémas narratifs.
- Classe préparatoire à l'Ecole des ChartesHenri IV2007