About Thierry
- Sloclap
- Nimble Giants
- Don't Nod Entertainment
- 3Mind Games
- Nequinox
- Big Bad Wolf
- Virtuos
French
Native or bilingual
German
Conversational
English
Fluent
Experience
- FreelanceSenior UI/UX artist - Polyvalent game artistVIDEO GAMES AND ANIMATIONMarch 2020 - Today (6 years and 3 months)Paris, FranceRematch (2024-2025)> Sloclap, as Senior UX/UI Artist> UX design, UI design and art inside Unreal Engine 5Cthulhu - The Cosmic Abyss (2023- 2024)> Big Bad Wolf, as Senior UX/UI Artist> UX design, UI design and art inside Unreal Engine 5Shrapnel (2023- 2024)> Nequinox, as Senior UI Artist> UI design and technical art inside Unreal Engine 5Corsairs - Battle of the Caribbean (2023)> Fishing Cactus, as Senior UI Artist> UX and UI consulting, wireframes, art direction, feedbacksStar Trek: Infinite (2023)> Nimble Giant Entertainment, as Lead UI Artist (team of 3 artists)> UI assets production, iconographyBanishers: Ghosts of New Eden (2022-2023)> Don't Nod Entertainment, as Senior UI artist> UI assets production, iconography, skill tree screen and motion in Unreal Engine 5Mahokenshi (2022)> Virtuos, as Senior UI artist> UI motion and integration for some specific screens/user pathes in UnityShadow's Light (2021-2022)> 3MindGames, as Senior UI artist> UX, UI Art Direction, iconography, logo, screens creation, integration, implementation and motion in Unreal Engine 5> GDC 2022 Best In Play awardVampire the Masquerade: Swansong (2020-2022)> Big Bad Wolf Studio, as UI Artist> Iconography, UI assets production, screens creation, integration and motion in UE4, quality follow up pre and post release, in Unreal Engine 4Exogate Initiative (2020 - 2025)> XenoBits, as UI Artist> UX, UI Art direction, UI assets production, iconography, screens creation and exportations
- Tindalos InteractiveUI/UX ArtistVIDEO GAMES AND ANIMATIONJanuary 2018 - October 2019 (1 year and 10 months)Paris, FranceEn binôme avec un illustrateur, j'ai réalisé l'intégralité de l'UI/UX du jeu Battlefleet Gothic Armada II, édité par Focus Home Interactive, dans l'univers de Warhammer 40'000.Pre-production UI/UX et worldbuilding sur Aliens: Dark DescentEngine: Unreal Engine 4
- Ub3rgamesArt DirectorVIDEO GAMES AND ANIMATIONMarch 2017 - December 2017 (10 months)Paris, FranceAu sein d'une core team dynamique, il m'a été confié la mission de revisiter l'univers artistique d'une vieille licence de MMORPG : Darkfall, sous le nom de Darkfall New Dawn.Mon travail s'est concentré sur trois aspects importants :- L'UI/UX complète du jeu, peu praticable en raison de son âge- Le pipeline de production de contenu 3D sur un moteur propriétaire non documenté, et propositions de features graphiques supplémentaires- La déclinaison en supports de communication en fonction des directives du studio (2D/Web)
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Education
- DEESIMESTEI Bordeaux2013Diplôme Européen d'Enseignement Secondaires Infographie et Multimédia Formation généraliste print, 2D, 3D et web.