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Rachid IyarmenRI

Rachid Iyarmen

Environment Artist

€300/day
Montpellier, FR
3-7 years

Average response time: 1 hour

About Rachid

Passionné par le jeu vidéo depuis petit, j'ai toujours chercher ma voie avant d'enfin pouvoir suivre des etudes pour enfin faire mon rêve une réalité.
J'ai bossé sur plusieurs jeux étudiants, dans différentes Game Jam, et sur plusieurs projets personnels en etant à chaque fois un élément moteur du groupe et du projet.
J'espère lancer ma carrière a temps plein dans le jeu vidéo tout en rencontrant différents acteurs de cette univers que j'aime tant.
  • French

    Native or bilingual

  • English

    Fluent

  • Spanish

    Conversational

Can work on-site
Montpellier (up to 50km)

Experience

  • Objectif 3D
    Offside - Environment Artist
    December 2018 - May 2019 (5 months)
    Région de Montpellier, France
    In charge of the last level of the game. - Create Modular elements - Create Textures with Substance Designer - Modeling, texturing and assets integration - Lighting et optimisation on the Unreal Engine 4. For this project I used 3DS Max, Substance Designer, Substance Painter, Zbrush and Unreal Engine 4.
  • Objectif 3D
    Escape the tomb : Imhotep
    April 2018 - May 2018 (1 month)
    Région de Montpellier, France
    Game nominated at the Ping Awards in the "Student" category Imhotep is an cooperative escape room who's played by two adventurer. One, who's in the tomb, wear the headset and the other, without the headset have to help him by resolving riddles and giving him indications on how to escape. To bring this project to life, we were 7 peoples. My missions was to model, texture and put into the engine all the dynaic meshes of the game. I also create all the Substances used to build the tomb. For this project, I used 3DS Max, Substance Designer, Substance Painter, Photoshop and Unreal Engine 4.
  • Objectif 3D
    Fusion - Opening Cinematic - Environment Artist
    January 2018 - February 2018 (1 month)
    Région de Montpellier, France
    Fusion is a Third Person Shooter made by the 2017-2018 sections from Obectif 3D. Our section had the responsability to make the opening cinmeatic for their game. I was in charge of the scene taking place during the robot invasion in the forest. - Textures creation using Substance Designer - Modeling, Texturing and create different trees and foliage tout populate the jungle - Level build, scene lighting and post-processing. I worked with 3DS max studio, Photoshop, Substance designer, Quixel and Unreal engine 4.

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Education

  • RNCP
    Objectif 3D
    2019

Skill set

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