About Rachid
French
Native or bilingual
English
Fluent
Spanish
Conversational
Experience
- Objectif 3DOffside - Environment ArtistDecember 2018 - May 2019 (5 months)Région de Montpellier, FranceIn charge of the last level of the game. - Create Modular elements - Create Textures with Substance Designer - Modeling, texturing and assets integration - Lighting et optimisation on the Unreal Engine 4. For this project I used 3DS Max, Substance Designer, Substance Painter, Zbrush and Unreal Engine 4.
- Objectif 3DEscape the tomb : ImhotepApril 2018 - May 2018 (1 month)Région de Montpellier, FranceGame nominated at the Ping Awards in the "Student" category Imhotep is an cooperative escape room who's played by two adventurer. One, who's in the tomb, wear the headset and the other, without the headset have to help him by resolving riddles and giving him indications on how to escape. To bring this project to life, we were 7 peoples. My missions was to model, texture and put into the engine all the dynaic meshes of the game. I also create all the Substances used to build the tomb. For this project, I used 3DS Max, Substance Designer, Substance Painter, Photoshop and Unreal Engine 4.
- Objectif 3DFusion - Opening Cinematic - Environment ArtistJanuary 2018 - February 2018 (1 month)Région de Montpellier, FranceFusion is a Third Person Shooter made by the 2017-2018 sections from Obectif 3D. Our section had the responsability to make the opening cinmeatic for their game. I was in charge of the scene taking place during the robot invasion in the forest. - Textures creation using Substance Designer - Modeling, Texturing and create different trees and foliage tout populate the jungle - Level build, scene lighting and post-processing. I worked with 3DS max studio, Photoshop, Substance designer, Quixel and Unreal engine 4.
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Education
- RNCPObjectif 3D2019