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Quentin RozeQR

Quentin Roze

Game/System Designer - Expert en PreProduction

€400/day
Colmar, FR
3-7 years

Average response time: 1 hour

About Quentin

Bonjour, je suis Quentin, Game/System Designer avec plus de 6 ans d'experience, expert en pre-production de jeux video.
Voici les services principaux que je propose afin de vous permettre de reussir votre pre-production:

🔹 Review de prototypes/concept et definition des Next Steps:
Je joue a votre prototype et/ou analyse votre concept de jeu. je vous oriente ensuite vers vos prochaines priorites afin d'atteindre au plus vite les resultats souhaites.

🔹 Prototypage:
Je met a votre service mon expertise en Fast Prototyping, pour vous permettre en peu de temps de tester votre produit entre membres de l'equipe ou aupres de votre public cible.
Prototypes comprenant toutes fonctionnalites souhaitees, ainsi que Game feel, Placeholder VFXs et Animations.

🔹 System Design / Documentation Technique:
Je m'integre a votre projet pour designer des systemes venant renforcer la vision de votre jeu. La documentation permet a la fois a n'importe quelle personne de comprendre les features proposees et aux programmeurs de l'integrer tres facilement. De nombreux parametres permettront de donner un controle complet des features aux designers.

🔹 Gestion de projet - Reussir sa "Vertical Slice" et cloturer sereinement sa Pre-Production:
Je regarde votre projet et nous travaillons ensemble pour definir tout les besoins de votre Vertical Slice: liste des taches, dependances entre les departements, possibles dangers sur le chemin. Ceci pour vous permettre de passer a la production de votre jeu avec le plus de reponses a vos questions.


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Avec plus de 6 ans d'experience en studio AAA, AA ou Independants.
J'ai eu la chance de travailler sur des projets type Battle Royale, le FPS Crysis 4 ou encore une license AAA FPS culte que j'ai hate de pouvoir partager
j'utilise mes connaissances en developpement de jeux d'action/aventure pour creer des designs profonds, innovants et intuitifs.
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Colmar (up to 50km)

Experience

  • Abstraction Games
    System Designer - Intermediate
    VIDEO GAMES AND ANIMATION
    February 2024 - Today (2 years and 4 months)
    Netherlands
    - Working on an undisclosed AAA FPS from an iconic license
    - Feature Owner of different features: Weapons, Ally and Enemies AIs, Difficulty scaling across many parameters
    - Created advanced test levels to assess the state of each feature and assist programmers and QAs in solving/tracking bugs
    - Created Workflows for milestone planning and Async updates to improve communication between studios
    AI Design System Design Gestion de projet product owner Prototypage
  • Crytek
    System Designer
    VIDEO GAMES AND ANIMATION
    January 2023 - January 2024 (1 year)
    Frankfurt, Germany
    The Project:
    Crysis 4, new opus in the Crysis series, is a Single Player FPS with an emphasis on the Nanosuit, giving players new ways to fight or sneak past enemies.

    Key Tasks:
    - Design and prototyping of iconic player's abilities. How to respect Crysis' Roots while bringing more novel designs.
    - Design and prototyping of multiple combat systems. How to make different combat systems working together and not have some overshadowing others.
    - Design and prototyping of different in-world elements. Bringing more interactivity from players to the world.
    - Playtest Management. Decisions on what to test, how to test. Creating forms to gather, analyze and share results to the team.
    3C design System Design Combat Design Prototype Gestion de projet
  • Gunzilla Games
    System Designer - Junior
    VIDEO GAMES AND ANIMATION
    January 2021 - January 2022 (1 year)
    Frankfurt, Germany
    The Project:
    Off The Grid is a AAA Battle Royale game with a strong focus on narrative progression. The game is set in a Cyberpunk universe, imagined by Richard Morgan and Neill Blomkamp.

    Key Tasks:
    - Design "Player Abilities" mechanics, synergies and impacted combat dynamic. Using Trade Offs method, keeping target in mind, following the game's fantasy, creating a healthy creative space among the design team.
    - Prototyping the 3Cs + Signs&Feedback of the "Player Abilities", working in replication. Using UE5 Blueprint system, animation montage, Material Editor
    - Leading the "Player Abilities" Feature team of 12+ people from different trades: Animation, Programming, Modelers, Designers, and more! By creating our own pipeline, processes and managing the Scrum Board.
    Documentation technique Unreal Engine 5 Prototypage Gestion de projet System Design

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Education

  • Realisateur Videoludique - Management & Game Design
    Rubika - Supinfogame
    2020
    Master's Degree

Skill set

Categories