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Nathan GuiralNG

Nathan Guiral

Technical Artist

€380/day
Nîmes, FR
0-2 years

Average response time: 4 hours

About Nathan

Your artists shouldn't be spending their afternoons doing things a tool could do in seconds. That's where I come in.

I'm a Technical Artist specialized in procedural tooling and VFX. I build the systems that sit between your art team and the engine, the ones that remove friction, speed up iteration, and let artists focus on what actually matters.

  • - In-engine tooling : Custom tools and editor utilities in Unreal Engine 5 and Unity
  • - Procedural pipelines : Asset generation, automation and procedural workflows in Houdini
  • - Pipeline automation : Scripts and tools to eliminate repetitive technical tasks
  • - Shaders & materials : Material authoring for UE5 and Unity, HLSL, stylized to PBR
  • - VFX systems : Real-time visual effects with Niagara or Unity VFX Graph
One thing I do differently: every week I send a structured review of what I've worked on, what's done, what's in progress, and what's coming next. No chasing for updates, no wondering where things stand.

If your production is hitting technical bottlenecks or you need someone who can move fast and work independently, let's talk. Feel free to reach out directly through Malt and we'll find a time to go over what you need.
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Nîmes (up to 50km), Paris (up to 50km), Toulouse (up to 50km), Marseille (up to 50km), Lyon (up to 50km)

Experience

  • Unannounced Indie Project
    VFX Artist (Freelance)
    January 2026 - Today (5 months)
    • • Managed the full visual effects pipeline from initial concept to final implementation.
    • • Developed a library of highly flexible and customisable effects for diverse gameplay scenarios.
    • • Profiled and refined every effect to maintain high frame rates across target platforms.
  • Constellation Games
    Technical Artist (Freelance)
    VIDEO GAMES AND ANIMATION
    January 2026 - Today (5 months)
    • • Designed and implemented high-quality textures and shaders tailored for mobile performance.
    • • Built complex architectural structures and interior levels using provided asset kits.
    • • Assembled immersive world environments by strategically placing 3D assets.
    • • Refined and optimised 3D models and materials to ensure smooth performance on mobile devices.
    Shaders Unity 3D Level Art 3D modeling Teamwork

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Education

  • Computer Graphics
    Creajeux
    2025
    Bachelor's Degree
  • Vocational Baccalaureate in
    Jules Raimu High School
    2021
    IT computer networks and communication systems

Skill set

Categories