Nathan Bonkena

unity developper and game designer

Moves to Rambouillet, Paris

  • 48.6437
  • 1.8299
  • Indicative rate €250 / day
  • Experience 2-7 years
  • Response rate 100%
  • Response time A few days
Propose a project The project will only begin when you accept Nathan's quote.

Availability not confirmed

Part time, 3 days a week

Propose a project The project will only begin when you accept Nathan's quote.

Location and geographical scope

Rambouillet, France
Can work in your office at
  • Rambouillet and 50km around
  • Paris and 70km around


Project length
  • ≤ 1 week
  • ≤ 1 month
Business sector
  • Video Games & Animation
  • Education & E-learning
Company size
Would prefer:
2 - 10 people
Would prefer avoiding:
  • 11 - 49 people
  • 50 - 249 people
  • 250 - 999 people
  • 1000 - 4999 people
  • ≥ 5000 people


  • Verified email


  • Français

    Native or bilingual

  • Anglais

    Native or bilingual

Skills (6)

Nathan in a few words

Développeur Unity depuis 4 ans, je suis un aventurier du jeu vidéo, je suis prêt à me lancer toute sorte de projet ; jeux, serious game, jeu en VR etc...

Je me donne à 200% pour que le projet soit le plus réussi possible !



Video Games & Animation

Programmer, Game Designer

Saint-Denis, France

January 2018 - June 2018

an android game where you were managing a wasted island to make it your own.
I worked on shop feature where you can buy animals and plants which can allow you custom your island.


Video Games & Animation

Game Designer, Programmer

Saint-Cloud, France

January 2016 - January 2017

Point & click adventure game where you play Leon an young detective that will tackle his most complex case yet.
I worked on the movement of the character, the different types of interaction, an inventory system and a dialogue system.

Odin Core

Video Games & Animation


Nanterre, France

June 2016 - August 2016

This Project is a Serious Game that explain the danger of alcohol through a little narrative game.
My goal was to integrate the UI for the icons of the game, develop the movement for the main character and create a dialogue system.

Odin Core

Medical field


Nanterre, France

June 2015 - August 2015

a serious game in VR which the player will experience different types of phobia.
My goal was to integrate the UI for the icons, to work with Carboard VR from Google, develop the main mechanics of the game and the menu manager.
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