You're seeing this page as if you were . The main menu is still yours, though. Exit from immersion
Mathieu LagardeML

Mathieu Lagarde

Senior Gamplay / 3D / Network Engineer

€570/day
Paris, FR
15+ years

Average response time: 1 hour

About Mathieu

Ingénieur C++ senior en systèmes critiques et performance.

15+ ans d’expérience en simulation, rendu 3D et logiciels techniques. Conception complète d’un moteur de rendu (path tracer).

J’aide à concevoir, optimiser et fiabiliser des systèmes complexes.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Quantic Dream
    Gameplay/ Network Program mer
    VIDEO GAMES AND ANIMATION
    October 2025 - May 2026 (7 months)
    Paris, France
    Work on the macro loop of Spellcaster Chronicles, a MOBA game using an internal game engine
    • Work on optimized online game using ECS on a deterministic network simulation
    architecture.
    • Work on the inbox system to manage player rewards and notifications.
    • Work on the daily quest system to manage quests, challenges and rewards to add retention to the game.
    • Optimize player customisation system with asynchronous loading and caching.
    • Add feature switch on network system and ui systems.
    • Work closely with backends and ui teams to deliver features.
    • Improve the tools used to export the game data to the backend systems.
    Environment: C++, LUA, Quantic Dream inhouse tools, Perforce, deterministic
    network simulation architecture.
    C++ Développement Back-End Event-driven architecture Perforce Algorithmes
  • Equativ
    Senior Backend Engineer
    E-COMMERCE
    April 2025 - September 2025 (5 months)
    Paris, France
    Strengthened Equativ's SSP by improving reliability, scalability, and modernizing its
    infrastructure.
    • Resolved bugs in geolocation, segment management, and bidding configuration, stabilizing the platform.
    • Implemented IPv6 and advanced header parsing to handle modern traffic patterns.
    • Optimized caching and throttling mechanisms for scalability and throughput.
    • Refactored core modules, lowering complexity and improving maintainability.
    • Expanded automated testing with xUnit and Moq (including advanced mocking scenarios).
    • Worked closely with PO teams on diverse, specialized product features.
    • Contributed to CI/CD modernization using Kubernetes and Argo CD.
    Environment: C#, .Net Core, xUnit, Moq, SQL Server, Aerospike, Kubernetes, Argo CD, Git, Datadog, Grafana, PRTG, DDD.
    dotnet Aerospike Kubernetes Argo CD SQL Server
  • Darewise
    Gameplay Engineer
    VIDEO GAMES AND ANIMATION
    September 2023 - December 2024 (1 year and 3 months)
    Paris, France
    Architected and implemented scalable gameplay systems for LifeBeyond, a blockchain
    enhanced MMO survival title built on Unreal Engine 5.
    • Using the GAS, create inventory, map/minimap and generic quest system.
    • Using the GAS, add weapon and player abilities.
    • Improve weapon feeling, improving collision method.
    • UI architecture and development (quest, map, abilities).
    • Worked jointly with a colleague to diagnose and fix a complex bug in Unreal:
    UE-210315.
    • Database architecture and development.
    • Security, replication, and performance problematics.
    Environment: C++, Unreal Engine 5, Blueprint, GAS, UMG, PostgreSQL, SQLite, Perforce.
    Unreal Engine 5 C++ UMG PostgreSQL Perforce

Recommendations

Be the first to recommend Mathieu

Help this freelancer shine by sharing your experience working together.

These freelancer profiles also match your criteria

AgathaA

Agatha Frydrych

Backend Java Software Engineer

4.7

(3)

2

BaptisteB

Baptiste Duhen

Fullstack developer

4.6

(4)

5

AmedA

Amed Hamou

Senior Lead Developer

4

(2)

7

AudreyA

Audrey Champion

Web developer

4.3

(3)

4

Education

  • Master Computer Science
    EPITECH
    Master Computer Science

Skill set

Categories