About Lucas
French
Native or bilingual
English
Fluent
Experience
- Choose Red3D Animator on Sanctua, a real-time project developed with Unreal Engine 5VIDEO GAMES AND ANIMATIONOctober 2025 - Today (9 months)Designed a full locomotion system using Epic Games’ Game Animation Sample (GASP) framework.Adapted and refined animations to ensure smooth blending, responsiveness, and gameplay readability.Created multiple combat animations, including attack sequences with a strong focus on timing, weight, and impact.Animated creature performances, emphasizing personality, physicality, and believable motion.
- Luxless Student game3D Character Artist & Animator on Luxless, a student game project developed in Unreal Engine.VIDEO GAMES AND ANIMATIONJune 2024 - November 2024 (5 months)Bordeaux, FranceModeled and sculpted the main character, ensuring clean topology and game-ready optimization.Created textures and materials adapted for real-time rendering.Rigged the character for gameplay animation, focusing on deformation quality and usability.Produced character animations with attention to clarity, timing, and gameplay readability.Integrated the fully animated character into Unreal Engine, handling setup, animation blueprints, and in-engine adjustments.
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Education
- Bachelor animation & Jeux-vidéoYnov Campus Bordeaux2021Bachelor animation & Jeux-vidéo
- BaccalauréatLycée Sud-MédocBaccalauréat