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Louis RiveronLR

Louis Riveron

Senior Pixel Artist

€400/day
Toulouse, FR
3-7 years

Average response time: 1 hour

About Louis

Pixel Artist depuis 5 ans. J'ai travaillé en temps que freelance sur de nombreux projets pixel art, dont notamment un jeu mobile shippé et en live service, Endless Wander, en tant que pixel artist principal pendant presque 4 ans.

-> Réalisation de sprites et assets en pixel art.
-> Animations de scènes et personnages en pixel art, à intégrer facilement en jeu, en vidéo ou au sein d'un projet.
-> Définir une direction artistique de jeu pixel art.

Je peux m'adapter à tout type de styles et contrainte (top-down, isométrie, side-scrolling, style retro, palette restreinte etc...)
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Spanish

    Basic

Remote only
Primarily works remotely

Experience

  • Freelance
    Pixel Artist
    VIDEO GAMES AND ANIMATION
    May 2021 - Today (5 years and 1 month)
    Montpellier, France
    Multiple missions ranging from character animation, to logo design and pixellisation, to storyboarding and animating a pixel art introduction.
    pixel art Animation 2D Design logo character design character animation
  • First Pick Studios
    Pixel Artist
    VIDEO GAMES AND ANIMATION
    September 2021 - Today (4 years and 8 months)
    Paris, France
    • Engineering a coherent and modern pixel art style
    • Design of all characters and monsters of the game
    • Animating all character actions, movements and attacks of the game
    • Environment design, working on a tileset based environment for 4 regions
    • Working through many iterations with a team of professionals of multiple disciplines
    • Produced more than 10 000 frames of character animations
    Endless Wander is a mobile pixel art Rogue-Lite where you create your own combo sequence as you loot skills and affixes as you progress through a mysterious world.
    pixel art character design Environment Design Direction artistique game art
  • UPSIDE VR
    Rushline
    VIDEO GAMES AND ANIMATION
    April 2020 - August 2020 (4 months)
    Montpellier, France
    • Working and coordinating with a big and ambitious team on an VR multiplayer project.
    • Prototyping and refining of various VR gun mechanics.
    • Making of an accurate and intuitive documentation for various parts of the team.
    • Successful anticipation of various production problem and proposition of adequate solutions.
    • Organization and management of Playtests, and enhancing the game across multiple iterations.
    • Fine-tuning of the various mechanics of the controls and the whole experience.
    • Audio integration in collaboration with our two Sound Designers.
    • Improving the intuitiveness of our Level Design across multiple iterations. Rushline is a 4v4 VR Game, commissioned by UPSIDE VR, a Virtual Reality Arcade Center, and realised by out 3rd year class. In Rushline, you have 2 guns, one to teleport, the other to shoot the enemis. You have to pass the enemy team, get their ball and bring it back to your temple to score, making sure not to get killed by the enemy side.

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Education

  • Licence, Game Design and Development
    e-artsup, l'école de la passion créative
    2020
    Licence, Game Design and Development

Skill set

Categories