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Lisa L.LL

Lisa L.

Character artist

€150/day
Grenoble, FR
0-2 years

Average response time: 1 hour

About Lisa

3D Character Artist specialized in stylized and realistic characters for games and real-time projects. I help studios, indie developers, and creative teams bring their characters to life with game-ready 3D assets optimized for engines like Unreal Engine.

I can support your project from character design and concept art to final 3D production, including sculpting, modeling, and texturing. My work focuses on creating characters that are visually strong, technically clean, and ready for integration into real-time pipelines.

I have experience working on realistic characters for simulation projects as well as stylized low-poly characters for indie games, allowing me to adapt to different artistic directions and production constraints.

Services I offer:

3D character modeling (stylized or realistic)

Character sculpting

Character design & concept art

Game-ready assets for Unreal Engine

Optimized topology and textures for real-time

My goal is to deliver high-quality characters that fit your artistic vision and production needs!
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Grenoble (up to 50km)

Experience

  • Corys
    Character artist
    DIGITAL AND IT
    December 2025 - December 2025
    Grenoble, France
    Character Artist at Corys in Grenoble (July–Dec 2025): created realistic 3D characters for simulation and real-time applications. Integrated assets into Unreal Engine while collaborating closely with the technical team. Followed the production pipeline to ensure visual consistency, technical compatibility, and optimized performance in real-time environments.
    Character Artist Intégration 3D Animation Marvelous Designer Optimisation
  • AppleBaum Games
    Character artist
    VIDEO GAMES AND ANIMATION
    May 2025 - June 2025 (1 month)
    California City, United States
    Character Artist at AppleBaum Games in Grenoble (May–June 2025): created stylized low-poly 3D characters for the game Mark the Headless Chicken. Designed and modeled characters that matched the game’s artistic direction while maintaining clean topology and optimized geometry for real-time performance in a game engine.
    Stylized Low Poly Character modeling Perforce Team Collaboration
  • ARIES BRASSART
    3D Artist
    EDUCATION AND E-LEARNING
    September 2024 - June 2025 (9 months)
    Aix-en-Provence, France
    3D Artist – Final Year Project at Brassart, Aix-en-Provence (Sept. 2024 – June 2025). Worked in a team of three on the project “Ali”. Responsible for character design and concept art, then sculpting and texturing the final 3D character. Applied the full character creation workflow from initial visual research to a finalized production-ready asset.
    Character Artist Texturing Blender character design Teamwork

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Education

  • Driver's license
    Driver's license
  • Bachelor Animation 3D, VFX
    Aix-en-Provence
    2025
    Bachelor Animation 3D, VFX

Skill set

Categories