About Julien
French
Native or bilingual
English
Fluent
Spanish
Conversational
German
Basic
Experience
- FreelanceEnvironment / Props Artist 3DJune 2024 - Today (2 years)Le Havre, FranceAs a freelance 3D artist, I am an integral part of several independent studios and teams, on projects with defined artistic direction. My role is a hybrid of artistic production and team coordination.I work on stylized and semi-realistic projects by ensuring both the graphic production (modeling, texturing, integration in Unreal, Unity, Source) and coordination between the poles. My role combines artistic autonomy and technical management to ensure consistency and effectiveness of projects.
- Eery FireflyEnvironment / Character / Props Artist 3DSeptember 2023 - June 2024 (9 months)Rennes, FranceOn Chroma, I directed the 3D pole as Lead Artist, defining the artistic direction and communication with the other poles (Gamedesign, Narrative, Sound Design). Faced with a more ambitious scope, I set up a rigorous organization through weekly meetings, progress monitoring and fine planning to ensure quality while meeting deadlines.This project allowed me to develop a strong sense of project direction, a good mastery of optimization, and a sensitivity to the harmonization between gameplay, narration and artistic direction.Summary of ChromaThrough anxiety and creativity, discover the story of Noa. Chroma is a third-person 3D solo adventure game in which you play as Noa, an art student who evolves within her creativity. You will evolve through fantastic and dreamlike environments devoid of colors. With the help of his companion, bring back colors and life to the world in order to progress and understand what Noa is going through.Project to be found on Steam:https://store.steampowered.com/app/3317740/Chroma/?l=french
- 13FPrincipal Environment / Props Artist 3DMarch 2022 - June 2023 (1 year and 3 months)Rennes, France13F is a 4-week project carried out at 6, as part of a biannual project in Rennes.On 13F, I played a central role as Principal 3D Artist, providing the artistic direction of the project while being in charge of most of the Level Art. I worked closely with the Level Designer to create immersive, consistent and readable environments that take into account storytelling and gameplay. By supporting the established blocking, I had to define the constraints and iterate from the blocking until the final version.This project allowed me to explore fundamental concepts such as modularity, visual rhythm, optimization and prioritization of the decor elements in order to benefit from an efficient 3D workflow. The time constraint has taught us to iterate fast, make clear decisions, and manage a complete 3D pipeline over a short period of time. The dissemination of the project to an international audience also allowed me to strengthen my communication and teamwork skills.Summary of 13F:Missing people, strange stories and unexplained events. Everything seems to point to this old Manhattan building. Follow James and Sarah as they dive into its dark depths, driven by a curiosity that borders on obsession. However, darkness lurks within them, threatening their very existence. Dare to enter the unknown and discover the truth that haunts the 13th floor...The project is available at this link : https://kair0s.itch.io/13f
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Education
- RNCP 6ESMA2024
Certifications
- Visites virtuellesFormalisa2023
- Design D'univers ImmersifFormalisa2023