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Jean-Paul Karam

Game Designer

Can work in or around Paris

  • 48.858705
  • 2.342865
Propose a project The project will begin once you accept Jean-Paul's quote.
Propose a project The project will begin once you accept Jean-Paul's quote.

Location and workplace preferences

Paris, France
Can work onsite in your office in
  • around Paris and 50km


Project length
  • ≤ 1 month
  • Between 1-3 months
  • Between 3-6 months
  • ≥ 6 months
Business sector
  • Video Games & Animation
  • Internet of Things (IoT)
  • Tech
  • Education & E-learning
  • Culture
Company size
  • 1 person
  • 2-10 people
  • 11 - 49 people
  • 50 - 249 people


Freelancer code of conduct signed
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Verified email



Skills (8)

Jean-Paul in a few words

Hello! My name is Jean-Paul Karam, I am a French-Lebanese game designer based in Paris France.
I have worked in the industry for over 5 years now, and have designed and released multiple games such as "Fat Bunny" on android, "Trash Factory" on both android and IOS, and "Play&Tour: Mseilha Fort" a serious game on android that was selected and published by MED GAIMS to promote tourism in Lebanon.

I specialize in System Design, Monetization Design, Educational Game Design, and Gamfication. My work policy is transpancy and open communication between me and my clients.
I can promise that I will always put 100% of my energy in any project, because my work reflects my skill.

If you have an idea or a concept for a game, I can make it come to life.


Groovy Antoid

Game Producer

May 2022 - Today (4 months)

- Managing multiple teams, each working on separate game projects.
- Designing and producing a Rogue-like first person shooter game for PC

Groovy Antoid

Game Designer

January 2020 - April 2022 (2 years and 3 months)

My work consist in:
- Conceptualize game ideas
- Designing the core player experience, as well as the core gameplay
- Designing monetization


Game Designer  - As a freelancer

Paris, France

July 2022 - September 2022 (2 months)

- Gamifying the Aquaverse web platform.
- Designing the platform's economy and monetization.
- Designing the user's experience and progression to maximise retention.


Product Manager

July 2021 - June 2022 (11 months)


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