Welcome to Jean-Paul's freelance profile!
Location and workplace preferences
- Location
- Paris, France
- Can work onsite in your office in
-
- around Paris and 50km
Preferences
- Project length
-
- ≤ 1 month
- Between 1-3 months
- Between 3-6 months
- ≥ 6 months
- Business sector
-
- Video Games & Animation
- Internet of Things (IoT)
- Tech
- Education & E-learning
- Culture
- Company size
-
- 1 person
- 2-10 people
- 11 - 49 people
- 50 - 249 people
Verifications
Freelancer code of conduct signed
Read the Malt code of conduct
Languages
Categories
Skills (8)
Jean-Paul in a few words
I have worked in the industry for over 5 years now, and have designed and released multiple games such as "Fat Bunny" on android, "Trash Factory" on both android and IOS, and "Play&Tour: Mseilha Fort" a serious game on android that was selected and published by MED GAIMS to promote tourism in Lebanon.
I specialize in System Design, Monetization Design, Educational Game Design, and Gamfication. My work policy is transpancy and open communication between me and my clients.
I can promise that I will always put 100% of my energy in any project, because my work reflects my skill.
If you have an idea or a concept for a game, I can make it come to life.
Experience
Groovy Antoid
Game Producer
- Managing multiple teams, each working on separate game projects.
- Designing and producing a Rogue-like first person shooter game for PC
Groovy Antoid
Game Designer
- Conceptualize game ideas
- Designing the core player experience, as well as the core gameplay
- Designing monetization
Aquaverse
Game Designer - As a freelancer
- Gamifying the Aquaverse web platform.
- Designing the platform's economy and monetization.
- Designing the user's experience and progression to maximise retention.
GAMESTAKE
Product Manager
- Managing production and communication between the different branches in the team
- Designing monetization and retention strategies
- Designing the features and the player experience on the platform
Kamkalima
Lead Game Designer - As a freelancer
Corporate Hippy House
Lead Game Designer - As a freelancer
- Manage the project's development
- Design the core gameplay and player experience
- Design the game's monetization system
- Communication between the different project branches
- Conceptualize game ideas for future projects
Pixtel
Quality Assurance Tester
TeensWhoCode
Teacher in game development
Groovy Antoid
Game Designer - As a freelancer
- Designing the player's experience
- Designing the game's balance
- Designing the core gameplay and increase player retention
- Designing the monetization
TeensWhoCode
Teacher in game development
Groovy Antoid
Game Designer - As a freelancer
- Designing the player's experience
- Designing the difficulty curve
- Designing the monetization I also was asked to design games for the company's clients, specifically I was asked to design the core gameplay of refugee simulator who's purpose was to bring awareness to the Syrian refugee crisis in Lebanon, and encourage players to donate to Non-governmental organizations.
Recommendations
Check out Jean-Paul's recommendations