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Hicham BenrhannouHB

Hicham Benrhannou

Unity Software Enginner

€550/day
Paris, FR
8-15 years

Average response time: 1 hour

About Hicham

Co-founder and CEO at Strix Corporation — Lead Developer specialized in gameplay architecture, systems, and console development.

We are a technical engineering team behind Strix Corporation, a studio specialized in solving complex challenges in Unity and real-time applications.

We operate as a team of two senior developers with complementary expertise, allowing us to adapt to a wide range of technical needs and scale depending on project scope.

We work with game studios and tech teams as a technical partner, focusing on production-critical topics such as performance, tools, and debugging.

Our expertise includes:

• Tools & Editor Development (Unity UI Toolkit, custom workflows, internal tools)
• Gameplay Systems & Architecture (scalable systems, refactoring, code structure)
• Performance & Optimization (CPU/GPU profiling, mobile & console optimization)
• Graphics Programming & Shaders (URP, Built-in, OpenGL, rendering systems)
• SDK Integration (Firebase, Game Services, Fmod, native SDKs)
• Build Debugging & Technical Support (complex bug investigation, runtime analysis)

We have strong experience working on real production constraints, including console platforms such as Nintendo Switch.

We also develop internal tools to improve development workflows, including a remote debugging solution for Unity builds used to inspect and modify runtime data in real time.

We collaborate remotely with teams and integrate easily into existing workflows, whether for short-term problem solving or longer technical partnerships.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Strix Corporation
    CEO and Software Enginner
    SOFTWARE PUBLISHING
    August 2025 - Today (10 months)
    Paris, France
    Co-founders of Strix Corporation, a technical engineering team specialized in Unity and real-time applications.

    We help studios solve complex challenges in production, including performance optimization, debugging, tools development, and rendering.

    Working as a team of two senior developers, we combine expertise in gameplay architecture, graphics programming, and low-level systems, allowing us to adapt and scale depending on project needs.
    Unity 3D C++ C# Git Flutter
  • Sunny Peak
    Co-founder & Lead Programmer — Sunny Peak
    VIDEO GAMES AND ANIMATION
    November 2021 - December 2025 (4 years and 1 month)
    Paris, France
    Co-founded of Sunny Peak and led the core programming and technical architecture of Symphonia, a 2D platformer published by Headup Games, released on PC, Nintendo Switch, PlayStation, and Xbox.


    Led the programming effort from early production to release
    Designed and implemented core gameplay systems and technical architecture
    Developed custom tools to support production workflows
    Contributed to debugging and stabilization of production builds
    Led the Nintendo Switch port, including optimization and platform-specific constraints
    Recruited and onboarded programmers during production
    Continued supporting the project post-release

    This experience strengthened my expertise in Unity development, real-time performance optimization, and console-specific constraints.

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Education

  • Lead Game Developper RNCP 7
    Isart Digital
    2020

Skill set

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