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Gwenael CoganGC

Gwenael Cogan

Lead Dev/Senior Gameplay Programmer & Web Dev

€450/day
Paris, FR
8-15 years

Average response time: 1 hour

About Gwenael

Diplômé de l'Isart Digital en Game Design & Programmation, je peux porter une double casquette et aider dans certains problème de design, même si ma fonction première est développeur. Développeur Mobile de 5 ans d'expérience et maintenant 2 ans d'expérience VR.
Ayant passez plus année sur la technologie HTML5 à faire des jeux casuals games en 1 semaine, je connais très bien la création de différent gameplay rapide en cycle court.

J'ai voulu ensuite étoffé mes compétences en 3D, et sur Unity, et je suis tombé amoureux du moteur! J'ai réalisé plusieurs jeux/applications en Unity personnellement et professionnellement, et compte encore parfaire mes skills dans ce formidable outil!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Albyon
    Lead Dev
    August 2023 - August 2024 (1 year)
    Lead on "Mobile Suit Gundam: Silver Phantom", produced by Meta and Bandai Namco. I led a team of 8 developers. I was in charge of managing sprints and defining the tasks to be completed within them. I handled build deliveries and was responsible for achieving project milestones. I served as a communication bridge between different departments, including Production and Art. The project was initially off to a bad start with a lot of technical debt, but I managed to turn things around and successfully lead the final delivery of the game. Tools : Unity, Perforce, Click Up, Coda
  • Gamepad School
    Video Game Programming Trainer
    October 2022 - July 2023 (9 months)
    En charge de l'éducation d'une classe de 5 personnes totalement novice en programmation. Immersion via le jeux vidéo, et apprentissage avec le Python pour aller sur du JS et GODOT par la suite.
  • Ubisoft
    Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    February 2021 - July 2022 (1 year and 6 months)
    Montreuil, France
    Games : Wild Arena Survivors (AAA), Mighty Quest:
    Rogue Palace (AA) I was part of a team of 25
    gameplay programmers, in a production that involved
    a total of 150 people. I was responsible for
    implementing features such as cinematics, UI, and
    debugging. Tools : Unity, Perforce, Github, Coda
    synchronisation Multitasking Gameplay Game design

Recommendations

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Soso Mc and 1 other person have recommended Gwenael

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Education

  • Game Deisgn & Programming
    Isart DIGITAL
    2014
  • BAC STI Eletrotechnique
    Lycée Gustave Monod
    2010

Skill set

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