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Eric TiganoET

Eric Tigano

Game & Sound Designer

€150/day
Bry-sur-Marne, FR
3-7 years

Average response time: 1 hour

About Eric

I firmly believe that designs are meant to evolve once they are brought to life, and that staying attentive to feedback can only be beneficial to the final experience. This is why I make a point of maintaining a critical mindset toward both my own work and that of my colleagues, always respectfully and without ego, in order to encourage reflection and continuous improvement of the project.
For the last 6 years, I had the chance to participate in numerous projects of different scales such as game jams, school projects, and other longer projects (6 months / 1 year). On each of those 20+ projects, I assumed the responsibilities of Sound Design, mostly alone, and Game and level design as part of a team.


From designing sound effects, credible soundscapes, dynamic music integration, and dynamic audio gameplay feedback and mechanics, I’m familiar with every aspect of sound design, from creation to integration in middleware, and finally directly in engine.
Most of the time, those projects were made on Unity and Unreal Engine, using middleware like FMOD to get more control over audio integration and mechanics and tools like Reaper for the designing process.

Lately, I’ve been working on designing credible soundscapes for scenes on Unreal, with a particular focus on localized footstep sounds depending on the material each foot is stepping on, room-based soundscape atmospheres with reverb and audio occlusion.
  • French

    Native or bilingual

  • English

    Fluent

  • Italian

    Conversational

Remote only
Primarily works remotely

Experience

  • ARDANTI DEFENSE
    ALTERNANCE QA TESTEUR/DESIGNER/CONCEPTEUR 3D
    January 2023 - January 2024 (1 year)
    Recherche et retours de bugs sur de multiples projets. Retours sur l'utilisation, le bon fonctionnement et les axes d'améliorations possible pour le logiciel maison. Modélisation 3D et reproduction de site 3D de lieu réel sur le logiciel maison (3DA) en utilisant des ressources OSINT ou fournis par le client.
  • AGORA
    Testeur QA
    VIDEO GAMES AND ANIMATION
    May 2022 - December 2022 (7 months)
    Recherche de bug quotidien, analyse et description de leurs conditions d'apparition et proposition de solutions a ces bugs.
    Analyse des features a chaque updates et feedback sur leurs utilisation/fonctionnement et leurs axes d'améliorations.
    Restitution des avis et rapports de bug des beta testeurs.
    régularité autonomie perfectionnisme Unity 3D FMOD
  • AGORAVERSE
    ALTERNANCE QA TESTEUR/SOUND DESIGN
    January 2022 - January 2023 (1 year)
    Recherche et retours de bugs. Retours sur l'équilibrage, les mécaniques et axes d'améliorations. Validation de la résolution des bugs et des taches accomplies. Conception et intégration in-Game du Sound design de multiples projets.

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Education

  • Designer Numérique
    ICAN
    Game design théorique et pratique, Level design sous Unity et Unreal, Sound Design via Fmod et Reaper, programmation en C#. Conception de multiples jeux et expériences numériques.

Skill set

Categories