About Eric
- Fields : 3D Rendering, Computer Vision, Image Processing, Augmented Reality, Virtual Reality, Mixed Reality
- Softs : Unity, Blender, 3DsMax, Maya, MatLab, SciLab, Gimp, OpenOffice, Dia
- Langage : C, C++, C#, Html, Php, Python, Swig, LaTex
- FrameWork : Glsl, OpenGL, GlSl, OpenCV, OpenGL, Ogre3D, SDL, ODE, FFmpeg, Collada
- GUI : QT, Gtk, wxWidget, MFC
- IDE : Vim, Visual C++
- Versionning : SVN, Git
- OS : Linux (Debian), Windows, MacOS, Android, iOS
English
Fluent
French
Native or bilingual
Experience
- OpuscopeSenior Lead Dev3DTECHDecember 2019 - December 2023 (4 years)Pessac, France⋄ Architecture logiciel, Lead technique (5 personnes), Mentoring (2 personnes)- Minsar : application no-code en réalité virtuelle et augmentée- Mappn : application de réseau social de géolocalisation en 3d et réalité augmentée⋄ Optimisation rendu 3D temps réel⋄ Plugins natif Unity (chargement asynchrone de texture en C++)⋄ Frameworks Unity (chargement GLTF, Rendering, Toolings)⋄ Projet tiers basé sur les frameworks BabylonJS et BabylonNative⋄ Intégration et développement de framework de carte 3D (Carte SDK)
- MarebizCo-Founder/CTOTECHDecember 2017 - December 2018 (1 year)Paris, FranceSolutions development around and for AR, VR and MR
- AUGMENTLead 3D EngineerTECHApril 2013 - September 2017 (4 years and 5 months)Paris, France- Write & Optimize the 3D Engine-> internal scene graph-> rendering on mobile devices :GLSL shaders dynamic factory, texture adaptation, ...- In charge of the 3D workflow- Develop the Augment Desktop application allow to the users to visualize, configure and prepare the models materials, interactive scenario, ...
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Education
- DEUGUniversité de La Rochelle2001Informatique et Mathématiques Appliquées
- LicenceUniversité de La Rochelle2002Informatique et Mathématiques Appliquées