About Danilo
- Gameplay Development: Creating mechanics using C#, C++, or Blueprints.
- Technical Art: Custom HLSL/GLSL shaders, rendering optimization, and asset integration.
- Immersive Experiences: Expertise in VR multiplayer using Meta SDK and Photon Fusion.
- Custom Tooling: Developing engine tools to streamline your team's workflow.
French
Native or bilingual
English
Fluent
Spanish
Native or bilingual
Experience
- TheRed UniverseUnity VR Developer InternSOFTWARE PUBLISHINGFebruary 2025 - April 2025 (2 months)Paris, FranceDeveloped VR multiplayer experiences in C# with Unity, built multiplayer systems with Photon Fusion, and optimized the project using the Meta SDK.
- Abadakor StudioGameplayer Programmer InternFebruary 2025 - April 2025 (2 months)Developed a party game in C# with Unity, integrated graphics, prototyped gameplay features, and performed code debugging and optimization.
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Education
- Master's degree in GameISART DigitalMaster's degree in Game Design & Programming