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Camille SaphoreCS

Camille Saphore

🐙Product Designer UX UI, Design System, App & Web

€600/day
Tours, FR
3-7 years

Average response time: 1 hour

About Camille

Product Designer specializing in mobile products with 4+ years of experience crafting digital varied experiences for major brands like Ubisoft and Glady.
Expert at user research, leading ideation workshop, and developing design systems. Delivering comprehensive solutions from user research to final implementation that enhance usability and drive business results through thoughtful, user-centered design.
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • re+do studio
    Freelance Product Designer
    February 2025 - Today (1 year and 4 months)
    re+do is a design duo based in France, shaping digital experiences + brands. We specialize in designing simple solutions to real-world problems, placing the human and their needs as the focal point of the experience.
  • Glady
    Product designer
    April 2023 - January 2025 (1 year and 9 months)
    Paris, France
    ‱ Collaborate closely with the mobile team, and work cross-functionally with product and technical teams to drive continuous user journey and experience improvements
    ‱ Collaborated with other product designers and the brand design team to help develop a new design system
    ‱ Led ideation workshops on a variety of topics, including design systems, user pain points, and more
    ‱ Worked in an agile framework, using sprints to define the problem, ideate, wireframe, test with users, iterate, and deliver mobile screens
  • Ubisoft
    Product Designer
    September 2020 - December 2022 (2 years and 3 months)
    Paris, France
    ‱ Explore different ways to solve design problems and identify the best solution
    ‱ Effectively bridge design and engineering through understanding of front-end development
    ‱ Direct collaboration with product managers and developers to create internal tools and help evolve its style guidelines and design systems
    ‱ Extracting components from previous/current projects to enrich the design system
    ‱ Identify areas for [re]work based on the key lessons learned from tests
    ‱ Work on all types of deliverables, from web pages to illustrations, infography, motion design, etc.

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Education

  • Formation Advanced, Product design
    The Design Crew
    2023
    Projet menĂ©, de la Discovery Ă  la Delivery, autour d’une problĂ©matique de Lydia : ‱ PrĂ©paration, conduite & analyse d’entretiens utilisateurs ‱ DĂ©finition du bon problĂšme Ă  rĂ©soudre & des critĂšres de succĂšs ‱ Exploration de concepts grĂące Ă  la mise en place d’ateliers d’idĂ©ation ‱ Convergence vers un concept rĂ©pondant aux objectif business, aux besoins utilisateurs et aux contraintes de faisabilitĂ© technique ‱ RĂ©alisation d’un prototype (Figma) en haute fidĂ©litĂ© ‱ PrĂ©paration, conduite & restitution de tests utilisateurs pour dĂ©finir & prioriser des axes d’itĂ©ration ‱ PrĂ©sentation des solutions Ă  un stakeholder de Lydia La formation apporte Ă©galement des connaissances sur : ‱ ApprĂ©hender la construction d’un design system, le documenter et le maintenir ‱ Collaborer efficacement entre Designer <> PM <> Dev ‱ Convaincre et aligner les dĂ©cideurs autour d’une vision commune
  • Master
    HETIC
    2022
    Master

Skill set

Categories