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Bruno H.BH

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About Bruno

Bonjour, je suis Bruno HURTH, Producer, Game Designer et Product Manager à Paris.

Passionné par la création d'expériences innovantes, je me spécialise dans le game design expérimental, la narration interactive, les jeux vidéo et les technologies émergentes.

Du concept initial jusqu'à la publication, je fais le pont entre la vision créative et l'exécution technique pour donner vie à des projets à fort impact. Portfolio → bhurth.com/experience

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Hello, I’m Bruno HURTH, a Producer, Game Designer and Product Manager based in Paris.

I am passionate about crafting innovative experiences through experimental design and interactive storytelling, specializing in video games and emerging technologies.

From concept to publishing, I bridge the gap between creative vision and technical execution to deliver high-impact projects. Portfolio → bhurth.com/experience
  • French

    Native or bilingual

  • English

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Sporty Peppers
    Product Manager + Game Director
    VIDEO GAMES AND ANIMATION
    October 2023 - April 2025 (1 year and 6 months)
    Saint-Ouen, France
    Sporty Peppers est un studio de jeu en RA & motion gaming développant des jeux vidéo B2B personnalisables pour de nombreuses marques.

    ● Direction du développement de "Sprint Racers", définition des concepts clés et des propositions uniques de vente (USP).
    ● Production de jeux pour les JO de Paris 2024, Paris Games Week, Coca-Cola et Sanofi, avec un engagement de plus de 15 000 joueurs.
    ● Amélioration des 6 jeux du studio via des revues de builds, l’implémentation de correctifs et la publication de mises à jour.
    ● Direction d'une équipe pluridisciplinaire, recrutement et formation de talents clés, gestion des réunions et des tâches quotidiennes.

    _____________________________________________

    Sporty Peppers is an AR & motion gaming studio developing customizable B2B video games for the Paris 2024 Olympics and other major events.

    ● Led the development of "Sprint Racers", defining core concepts and USPs, resulting in a highly engaging modular sports game.
    ● Produced games for the Paris 2024 Olympics, Coca-Cola, and Sanofi, driving engagement from over 15,000 players.
    ● Polished the studio's 6 ongoing games by conducting build reviews, overseeing the implementation of fixes, and update releases.
    ● Directed a cross-functional team, recruiting, onboarding, and training key talent, while managing day-to-day tasks and team meetings.
    Product management User Experience Design Management d'équipe Gestion de projet agile Stratégie de positionnement
  • ANGEL CORP
    Game Director (Conseil - Contractor)
    VIDEO GAMES AND ANIMATION
    June 2023 - August 2023 (2 months)
    Saint-Etienne, France
    Angel Corp était un studio transmédia (développement de jeux vidéo et édition de livres) comptant 15 employés et soutenu par Firesquid.

    ● Pré-production, design et gestion des partenariats pour un jeu mobile multijoueur accueillant jusqu’à 40 000 joueurs simultanés.

    _____________________________________________

    Angel Corp was a transmedia studio specializing in video game development and book publishing, with 15 employees and backed by Firesquid.

    ● Oversaw pre-production, design, and stakeholder partnerships for a multiplayer mobile game scaling to 40,000 simultaneous players.
    Product management Gestion de projet agile Expertise technique Stratégie de positionnement Planification, budgétisation et prévision
  • Quanty Bandit
    Co-Founder
    VIDEO GAMES AND ANIMATION
    April 2019 - Today (7 years and 3 months)
    Paris, France
    Quanty Bandit est un studio indépendant créant des jeux impliquant les joueurs, les streamers et leurs communautés de manière inattendue.

    ● Développement et publication de trois jeux pour mobile et PC : game design, création d'assets, de la bande-son et du sound design.
    ● Conduite d'études de marché et de tendances, ainsi qu'une veille créative et technique, pour concevoir des concepts innovants.
    ● Gestion du marketing, de la communication et du suivi des KPIs, atteignant 10 000 joueurs un mois post-launch avec un budget indé.
    ● Création de l'entreprise, gestion des opérations administratives, juridiques et stratégiques, et création de l’identité de marque.
    ● Rédaction et présentation de documents de pitch à des éditeurs, et gestion des relations avec les investisseurs.

    _____________________________________________

    Quanty Bandit is an indie video game studio creating experiences that engage players, streamers, and their communities in unexpected ways.

    ● Developed and published three games for mobile and PC, handling game design, asset creation, soundtrack, and sound design.
    ● Conducted market & trend research, alongside creative and technical monitoring, to design innovative concepts.
    ● Managed marketing, communication, and data analysis, reaching 10,000+ players in the first month post-launch on an indie budget.
    ● Established the company by managing administrative, legal, and strategic operations, as well as creating its brand identity and visuals.
    ● Drafted and presented pitch documents to publishers, while managing relationships with investors and various stakeholders.
    Planification, budgétisation et prévision Développement de concepts créatifs User Experience Design Stratégie de positionnement Product management

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Education

  • Jump'In Creation
    Business Innovation Center (BIC) Montpellier
    2019
    Jump’In Creation is a 3-month expert coaching program to validate the feasibility phases of your business project.
  • Certificat Supérieur de Formation Professionnel en Animation 3D/Jeux vidéo
    MJM Graphic Design
    2010
    Acquired proficiency in all the most advanced artistic techniques for 3D production and animation, spanning the film industry, special effects, television, the web, as well as character and environment design for video games.

Skill set

Categories