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Benjamin BertatoBB

Benjamin Bertato

Artist 3D Environment/ Props / Light

€350/day
Montpellier, FR
3-7 years

Average response time: 1 hour

About Benjamin

Creating environments that tell a story and assets that hold up in production—that’s exactly what I’ve been doing for over three years as a 3D Environment Artist.

Specializing in Unreal Engine 5, I’ve worked on real-time productions for video games and animated films, with high standards for quality and performance. My pipeline covers the entire process: modeling (Blender, ZBrush), PBR texturing (Substance Painter & Designer), and engine implementation (Nanite, Lumen, PCG, Blueprints).

Whether you need a single prop, a complete level art set, or a pipeline to build, I adapt to your brief, your deadline, and your artistic direction.

Feel free to contact me
  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Montpellier (up to 20km)

Experience

  • Dwarf Animation
    Environment Tech Artist
    FILM AND AV
    October 2025 - March 2026 (5 months)
    Montpellier, France
    • Creation and set dressing of real-time environments directly in Unreal Engine 5 for a stylized animated film.
    • Translation of concept art into final sets, adhering to artistic direction, image composition, and visual clarity.
    • Procedural design using PCG and Blueprints to automate and accelerate environment production.
    • Scene composition and narrative staging to enhance storytelling and visual impact.
    • Cross-departmental collaboration (Modeling, Surfacing, Lighting, Layout) to ensure seamless integration of sets.
    • Technical optimization (LOD, texel density, trim sheet, draw calls...)
    Unreal Engine 5 Lighting Compositing Level Art Tech art
  • TAT productions
    Environment Artist
    FILM AND AV
    April 2023 - October 2025 (2 years and 6 months)
    Toulouse, France
    •Research and implementation of a new pipeline for props and sets to transition to real-time production in Unreal Engine 5.
    •Translation of concept art and development from blockouts to high-definition assets
    •Use of modular assets to compose environments efficiently and optimally (PCG)
    •Creation and integration of production-ready assets, retopology, baking, PBR textures, and shader implementation
    •Set dressing and environmental storytelling
    •Technical optimization (LOD, texel density, trim sheet, draw calls...)
    Unreal Engine 5 3D modeling Texturing Lighting Level Art

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Education

  • Licence conception et création de jeu vidéo
    ETPA Toulouse
    2022

Skill set

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