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Andreas CarlenAC

Andreas Carlen

CTO - AI Backend Engineer

€1,000/day
Paris, FR
15+ years

Average response time: 1 hour

About Andreas

Experienced Chief Technology Officer (CTO) with 30 years of programming experience and a strong background in software development, particularly in digital entertainment.

Specialized in C++, with a track record of building advanced applications and animation pipelines. Experience includes developing real-time rendering systems, integrating motion capture technologies, deploying AI services, and designing blockchain-based solutions for IP protection.

Proficient in Linux server environments with a focus on performance and security. Combines deep technical expertise with hands-on leadership, mentoring teams, and fostering a collaborative, innovation-driven culture.
  • French

    Native or bilingual

  • English

    Native or bilingual

  • Swedish

    Native or bilingual

Can work on-site
Paris (up to 50km)

Experience

  • Cyber Group Studios
    Chief Technology Officer & Technical Director
    September 2020 - May 2025 (4 years and 8 months)
    Paris, France
    Production Pipeline: Architected solutions for major TV series using Unreal Engine to enhance narrative immersion and production efficiency. Projects include AlexPlayer, McFire, and DigitalGirl (Disney+/Netflix).

    R&D Leadership: Directed research and development of real-time animation and pipeline tools, driving innovation and continuous deployment across studios in Paris, LA, Singapore, Rome, Bristol, and Roubaix.

    Real-time Interactive Game Cinematics: Key contributor to the production of cinematics for The Walking Dead: Last Mile and the pre-production on Final Fantasy IX remaster.

    Innovation & Investment Strategy: Designed technical specifications and led initiatives that secured major funding for Cyber Group Studios, including an Epic Games MegaGrant ($500k, 2021), CNC "Choc de Modernisation" grant (€2M, 2022), France 2030 innovation award from Bpifrance/CNC (€3M, 2023), and IMDA Media funding (Singapore).

    Security & TPN Certification: Led pipeline hardening efforts in collaboration with IT, achieving TPN (Trusted Partner Network) Gold Certification. Defined secure workflows for limited/internet-restricted environments, implemented local-mode content services, and aligned production protocols with MPAA-grade compliance standards.

    Infrastructure & Server Engineering: Extensive experience designing and deploying custom GPU servers supporting CI/CD pipeline infrastructure, asset publishing and real-time production tracking. Deployed multi GPU VM hosts using QEMU/KVM for motion capture, simulation workloads and AI training.
  • ZEUS LOGICS, INC.
    AI Backend Engineer
    January 2024 - Today (2 years and 5 months)
    New York, NY, USA
    AI Logistics API: Architected and implemented a secure, AI-powered backend system for automating supply chain document processing at ZeusLogics Inc., built using Python, Flask, OAuth2, and OpenAI API, the API automates data extraction, validation, and compliance analysis for logistics, including customs declarations, commercial invoices, and bills of lading across multiple formats (PDF, Excel, images).

    Shipment Tracking & Visualization: Developed global shipment and vessel tracking using Mapbox, with a TypeScript front-end and Haskell backend for real-time motion rendering and route monitoring.

    CBAPI – U.S. Customs eFiling: Built cbpapi.com, a Flask-based API with OAuth2 for automating customs submissions to U.S. Customs and Border Protection (CBP). Supporting secure processing, validation, and filing workflows.

    AI Legal Document Analysis: Created an NLP-based compliance module to assess supplier contracts for risks including human rights violations in Xinjiang, the EU Deforestation Act, and global regulatory exposure.
  • GameFusion
    Founder, Lead Software Developer and Author
    January 2007 - Today (19 years and 5 months)
    Paris, France
    Production Pipeline: Developed and maintained Shotgun pipeline and production servers for multiple TV series and game projects, optimizing studio productivity and project management.

    Game engine development, contributing to a multiplatform GameEngine / SDK for mobile game and animation software.
    3D Animation lipsync for TV series: Walking Dead, Miraculous LadyBug season 1-4, Zou Season 1-3, Zazie, Sammy, Mia, Droners, Sadie Sparks.

    VitalJacket – Petratex: Smartware cardio monitoring. Developed iPhone and embedded applications using C++, Swift, Bluetooth, Wi-Fi, and OpenGL. Real-time 3D biometric visualization from wearable sensors.

    Parasite the Game (CNC Award – FAJV): Game producer and lead developer for a geo-location MMORPG. Features include OpenStreetMap integration, strategic combat, pathfinding, resource management, and virtual drone control and geo located resources across real-world locations.

    BlockchainPublish.com: Collaboration with law firm FTPA and notaries for proof-of-existence and IP registration on the Bitcoin blockchain. Smart certificate generation, AI doc review, digital asset security and copyright protection.

    StarGit.com: AI-powered Git client with integrated code analysis, security auditing, and intelligent Kanban. Desktop app built in C++/Qt featuring a 3D Git graph interface and companion web services.

    Embedded Systems & Linux Engineering: Built IoT monitoring systems with Raspberry Pi/Arduino/sensors (Python/C/C++), integrated into servers and infrastructure. Linux kernel mods, custom drivers, minimal OS, Btrfs, and RAID hosting across major distros.

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Education

  • BA Degree in International Business Administration / Computer Science,
    American University of Paris
    1995
    BA Degree in International Business Administration / Computer Science,
  • International Baccalaureate Diploma,
    International School of Paris
    1990
    International Baccalaureate Diploma,

Skill set

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