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Alexis MartinAM

Alexis Martin

đź’» Gameplay Programmer (Unity / Godot - C#)

€200/day
1 project
Paris, FR
3-7 years

Average response time: 24 hours

About Alexis

Game Developer | Unity & Godot Specialist | Freelance Game Design & Programming

Who am I ?

As a passionate game developer and designer, I specialize in creating immersive, interactive experiences using Unity and Godot. With a deep understanding of game mechanics, gameplay design, and development pipelines, I’m dedicated to delivering high-quality games and prototypes that captivate players.

I have experience working on diverse projects, from mobile games to simulation and interactive applications, and I am proficient in applying Agile methodologies (Scrum) to ensure efficient development and project management. I’m comfortable collaborating with teams or working independently to bring your creative vision to life.

Competence :

đź’» Game programming in C# (Unity & Godot)
🛠️ Prototyping and gameplay mechanic design
✨ Game systems architecture and optimization
📆 Agile project management & version control (Git / Fork)
đź§° 2D / 3D game development
🪄 Strong problem-solving and debugging skills

I’m open to working on various types of projects, from game development to interactive simulations, and I’m passionate about pushing the boundaries of what’s possible in gaming. Whether you’re looking to develop a small indie project or a larger-scale game, I can help bring your ideas to life.

Let’s collaborate to create something amazing!
  • French

    Native or bilingual

  • English

    Fluent

Remote only
Primarily works remotely

Experience

  • Akanir Studio
    Co-Founder & Game Developer (Indie Project)
    ENTERTAINMENT AND LEISURE
    October 2025 - Today (8 months)
    Paris, France
    Currently developing an indie incremental game for Steam within a team of 8.

    Leading contributions across game design, User experience, User interface, gameplay programming, prototyping, graphic integration, Shaders and VFX effects.
    Actively involved in shaping core systems and coordinating iterative development.
    VFX Unity 3D Game design C# Producer
  • Warp Zone Corp
    Gameplay Programmer
    VIDEO GAMES AND ANIMATION
    June 2025 - July 2025 (1 month)
    Paris, France
    Vertical Slice Production for a Future Mobile Game Project

    Tasks Breakdown:

    1. Game Design Document (GDD) Writing

    - Define core gameplay loop, mechanics, and progression.
    - Outline art style, controls, and monetization strategy.
    - Establish technical constraints.

    2. Risk Assessment & Prioritization

    - Identify potential technical/design risks.
    - Prioritize features based on MVP (Minimum Viable Product) needs.
    - Plan fallback solutions for critical dependencies.

    3. Gameplay Production

    - Implement core mechanics.
    - Set up level design.
    - Test and iterate on feel.

    4. Asset & Audio Integration

    - Import and optimize 2D/3D assets.
    - Integrate sound effects and background music.
    - Ensure assets align with the art direction and performance targets.

    5. VFX & Shader Production

    - Create visual effects.
    - Develop shaders for polish.
    - Optimize effects for mobile performance.
    Unity 3D Unity C# .NET C# Git
  • Self-employed person
    Gameplay Programmer
    ENTERTAINMENT AND LEISURE
    February 2026 - March 2026 (1 month)
    Paris, France
    Game Concept Creation, Design & Prototype Development for a New Project:

    Tasks Breakdown:

    1. Game Design Document (GDD) Writing

    - Define core gameplay loop, mechanics, and progression.
    - Outline art style, controls, User interface.
    - Establish technical constraints.

    2. Risk Assessment & Prioritization

    - Identify potential technical/design risks.
    - Prioritize features based on MVP (Minimum Viable Product) needs.
    - Plan fallback solutions for critical dependencies.

    3. Gameplay Production

    - Implement core mechanics.
    - Set up level design.
    - Test and iterate on feel.

    4. Asset & Audio Integration

    - Import and optimize 2D/3D assets.
    - Integrate sound effects and background music.
    - Ensure assets align with the art direction and performance targets.

    5. VFX & Shader Production

    - Create visual effects.
    - Develop shaders for polish.
    - Optimize effects for mobile performance.
    Unity 3D User Experience Design VFX Game design C#

Reviews

5,0

Out of 1 rating

N

Nicolas

Elixir

Reviewed on 09/06/2025

Alexis a compris la demande immédiatement et a su penser à l'ensemble des problématiques. Je le recommande sans hésiter.

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Education

  • Master - Game Design and Programming
    ISART DIGITAL Paris
    Currently in 2nd year. 💻 Programation : Object-oriented programming, 2D, 3D, gameplay. 🌟 Design: Game & Level design, Juciness, UI / UX 🟰 Science & technologies: Applied mathematics, 2D, 3D, Godot, Unity, Git 🧰 Assets : Blender, Illustrator, Photoshop 🎵 Sound : Fmod

Skill set

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