About Alexandre
French
Native or bilingual
English
Fluent
Experience
- Persistant Studios - PopcornFXR&D ProgrammerVIDEO GAMES AND ANIMATIONSeptember 2016 - October 2021 (5 years and 2 months)Paris, France
- Design and develop a cross platform rendering API (consoles, desktop, mobile), which supports D3D12, D3D11, Vulkan, OpenGL, OpenGL ES, Metal, PS4, Xbox One, PS5, Xbox One X ...
- Develop material system and shader generation, designed for particle rendering
- Develop rendering system for PopcornFX editor and samples
- Work on D3D12, D3D11 and PS5 GPU simulation of PopcornFX particle system on multiple platforms
- UbisoftEngine ProgrammerVIDEO GAMES AND ANIMATIONMarch 2015 - September 2016 (1 year and 7 months)Montreuil, FranceWorked as graphics programmer on an internal engine.
- Graphics debugger & profiler
- materials system & edition
- render target system
- Graphics api binding & abstraction
- game optimization & debug
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Education
- Master's degree, Computer Games and Programming SkillsKeimyung University2014Master's degree, Computer Games and Programming Skills
- Expert(e) en Technologies de l’Information,code NSF 326n, Certification Professionnelle RNCP 7EPITECH - European Institute of Technology / EPITECH2015