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Abdoulaye BaAB

Abdoulaye Ba

Project Manager - Producer - Scrum Master

€270/day
Munich, DE
0-2 years

Average response time: 1 hour

About Abdoulaye

Hi, I’m Abdoulaye. I work as a freelance Producer and QA specialist with a background in Game Design and Creative Coding. In short, I help creative teams stay organized, deliver projects on time, and avoid the classic “we’ll fix it later” trap.

I’ve worked with small indie teams and on AAA titles, which taught me how to balance creativity with structure. From prototyping in Unity to running playtests and writing clear documentation, I know how to keep things moving without killing the fun.

What motivates me most is building bridges between developers and players, and making sure communities feel welcoming. If you need someone reliable, curious and a bit too passionate about sticky notes and checklists, I’m your guy!
  • French

    Native or bilingual

  • English

    Native or bilingual

  • German

    Conversational

Can work on-site
Munich (up to 15km)

Experience

  • PTW
    QA Tester
    VIDEO GAMES AND ANIMATION
    December 2024 - Today (1 year and 6 months)
    Braga, Portugal
    • Performed linguistic and functional testing for AAA game studios, ensuring localization accuracy and cultural adaptation.
    • Identified, documented, and tracked bugs using JIRA (with exposure to Mantis), collaborating with developers to resolve issues efficiently.
    • Tested game builds on PC and via Parsec, verifying text readability, UI/UX consistency, and overall translation quality.
    • Worked closely with international QA teams, validating reports, troubleshooting language-specific errors, and refining game content for final release.
    QA testing Tests de régression Documentation technique Troubleshooting
  • Game IN
    Game Developer
    VIDEO GAMES AND ANIMATION
    October 2021 - May 2022 (7 months)
    Tourcoing, France
    • Designed and iterated on core gameplay mechanics, levels, and in-game features to enhance player experience.
    • Collaborated closely with other designers, developers, and artists to deliver cohesive and immersive game elements.
    • Conducted playtesting and gathered feedback to refine and balance game mechanics.
    • Assisted in the production of a gamified and interactive directory, aiming to highlight regional game industry.
    Level Design Game design Testing Unity 3D C#
  • « Recollection » Project
    Producer
    VIDEO GAMES AND ANIMATION
    September 2021 - July 2022 (10 months)
    Lille, France
    • Worked closely with designers and artists to translate creative concepts into functional and well-balanced game features.
    • Established the game's vision, scope, schedule, and resources while ensuring all aspects aligned with the creative direction.
    • Implemented Agile methodologies, particularly Scrum, to improve team efficiency and workflow predictability.
    Scrum Unity 3D Game design Servant Leadership Management d'équipe

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Education

  • Bachelor of Game Design &
    e-artsup
    2022
    Bachelor of Game Design &
  • Bachelor of Economics
    Université Lille II Droit et Santé
    2018
    Bachelor of Economics

Certifications

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