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Noé MasseNM

Noé Masse

Software Engineer - C#, C++, OpenGL, WebGPU

€600/day
Lyon, FR
3-7 years

Average response time: 1 hour

About Noé

Développeur confirmé C#, .NET | C++, Qt | Applications 3D | 4 ans d’expérience

Passionné par la création de logiciels performants et élégants, j’accompagne mes clients dans le développement d’applications robustes et optimisées, du prototype jusqu’à la mise en production.
Mon univers : la 3D, les interfaces complexes, et les architectures logicielles solides.

Mes points forts
  • Maîtrise approfondie du C#, C++ et WASM

  • Code clair, structuré et maintenable, avec une attention particulière à la performance
  • Collaboration fluide avec les équipes design, produit et R&D
  • Expérience concrète en moteur 3D, outils graphiques, et simulation temps réel

👉 Disponible pour des missions à distance ou sur site (région Lyonnaise), courte ou longue durée.


Contactez moi et parlons ensemble de votre projet.


  • French

    Native or bilingual

  • English

    Fluent

Can work on-site
Lyon (up to 50km)

Experience

  • Ubisoft Paris Studio
    Software Engineer (3D Graphics)
    VIDEO GAMES AND ANIMATION
    August 2022 - Today (3 years and 10 months)
    Paris, France
    - Implemented state-of-the-art rendering techniques (GPU Mesh Generation, Culling, Skin Rendering...)
    - Optimizing code for performance in a realtime environment (C++ and C#)
    - Integrating various SDK
    C++ C# OpenGL
  • ISART DIGITAL Paris
    Teacher - 3D Graphics Programming
    EDUCATION AND E-LEARNING
    January 2024 - February 2024 (1 month)
    Paris, France
    I designed and delivered a full course on 3D graphics programming with OpenGL for the Isart Digital - Game Programming cursus.

    I covered topics such as GPU Resource Management, Render Passes, Shader Programming, Physically-Based Rendering and various rendering techniques (Post-Processing, Instancing etc...)
  • BUF Compagnie
    R&D Engineer, Graphics
    FILM AND AV
    September 2021 - July 2022 (10 months)
    Paris, France
    - Optimizing a DCC Software performances in C++
    - Parallelized and "GPU-ified" some algorithms for more efficiency
    - Upgrade the graphics engine with modern OpenGL techniques
    - Implementing tools for digital creation


    C++ Qt OpenGL

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Education

  • Master 2 - Images, Games and Intelligent Agents (IMAGINA), Mathématiques et informatique
    Université de Montpellier
    2021
    Master 2 - Images, Games and Intelligent Agents (IMAGINA), Mathématiques et informatique
  • Master of Science
    Grenoble INP - Ensimag
    2020
    Master 1 of Science in Industrial and Applied Mathematics, Mathématiques et informatique

Skill set

Categories