Arthur Petit

Developpeur C++ / 3D / fullstack

Moves to Paris

  • 48.8546
  • 2.3477
Propose a project The project will only begin when you accept Arthur's quote.
Propose a project The project will only begin when you accept Arthur's quote.

Location and geographical scope

Location
Paris, France
Can work in your office at
  • Paris and 10km around

Preferences

Project length
  • ≤ 1 week
  • ≤ 1 month
  • Between 1-3 months
Business sector
  • Aviation & Aerospace
  • Arts & Crafts
  • Automobile
  • Biotechnology
  • Research
+23 autres

Verifications

Languages

Categories

Skills (50)

  • Methodologies
  • UML
    Beginner Intermediate Advanced
  • Languages
  • C++
    Beginner Intermediate Advanced
  • Beginner Intermediate Advanced
  • C
    Beginner Intermediate Advanced
  • Beginner Intermediate Advanced
  • Beginner Intermediate Advanced
  • Beginner Intermediate Advanced
  • Beginner Intermediate Advanced

Arthur in a few words

Ayant commencé a programmer a l'age de 12 ans en C/OpenGL, j'ai au cours de ma carrière travaillé a des projets aussi divers que variés, m'amenant a maîtriser un grand nombre de technologies parmi lesquelles C/C++, DirectX, OpenGL, NodeJS, SQL, NoSQL, GraphQL, React, Objective-C, Java, Python, Unreal Engine, Unity...
J'ai récemment développé une API de 3D Cloud Rendering, xtreams.io, principalement en C++, CUDA, TypeScript et integration dans Unreal Engine.
Mes travaux personnels du moment touchent a l'apprentissage poussé du deep learning et de son implémentation en C++ CUDA.

Experience

xtreams.io

High Tech

CTO

Tel-Aviv, Israël

January 2016 - Today

xtreams.io is a PaaS with a C++ cloud rendering and MMO API for game developers and studios that enables massive multiplayer 3D environments with personal video presence. It covers all the stages of production: development, testing (local and remote), authentication, continuous deployment and monitoring of these worlds.

fullcircle

High Tech

CTO

New York, États-Unis d'Amérique

June 2013 - June 2015

Fullcircle was a venture with the aim of developing 3D video presence experiences. Funding were secured from a NY based VC. My domain of expertise covered all tech related topics, partnerships with tech companies, recruitment and team management. We were close to the team of TokBox for all video streams related developments and hired a team of developers in Denmark who were behind the most famous game engine to this day, Unity 3D, for all real time 3D related developments. Developments occurred before GPU servers where made available and we reached a limit due to the important disparity among end-users with regards to internet connections and processing power.

TF1

Press & Media

Développeur

Paris, France

November 2011 - November 2012

Part of the R&D staff at eTF1 developing new platforms for multimedia boxes and different optimizations for in-house applications.

Havas (BETC EuroRSCG)

Culture

Développeur

Paris, France

August 2010 - August 2011

External recommendations